Spells
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Arrival · Long-range Support
Emblems — Эщкере
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Swift
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Weapons Master
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War Cry
Скорость атаки для Максимально быстрого фарма и пуша крипсойдов и линий.
Дальше стандарик
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ЖОЗЕНЬКАЯ респектуля кто поймет че и зачем, если нет братва развивайтесь в этой игре
Build notes from the author
Чимичунга. Все банально 3 первых айтема
Но дальше культя - чисто разгон героя по атак спиду и более быстрому килл потенциалу.
Берсеркерская фури - буст критов что дает доп килл потенциал
Ласт Айтем - хп мало, одна микро писька удара все сразу на бок нюхать пальчики
Эщкере.
Скорость атаки для Максимально быстрого фарма и пуша крипсойдов и линий.
Дальше стандарик
Battle Spell. Летаем по линиям и разделяем противников по линиям, если достаточно фарма килл лашариков
Spells
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Petrify · AOE Control
Emblems — Support
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Swift
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Weapons Master
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Temporal Reign
Guard on teammate
Emblems — Burst and jungle
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Agility
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Seasoned Hunter
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Temporal Reign
Late game
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My tips and tricks for sun yow!
Build notes from the author
Burst and chase guard. To burst enemies in late game
Support .
Guard on teammate
Burst and jungle .
Late game
Battle Spell. Can stop and burst enemies
Recommended Items
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Rapid Boots- Conceal
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Windtalker
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Corrosion Scythe
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Great Dragon Spear
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Endless Battle
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Sea Halberd
This build is designed for Sun as a roam support, focusing on mobility, map pressure, and sustained damage through clones. Instead of playing as a core damage dealer, this setup allows Sun to help teammates secure objectives, provide vision, and disrupt enemies using his illusions. The support emblem with agility, wilderness, and temporal reign enhances his movement speed, faster rotation in jungle and river areas, and shorter cooldowns, making him more effective in assisting across the map.
The key equipment starts with Rapid Boots with Conceal, which gives high mobility and allows Sun to initiate or escape using conceal for surprise plays. Windtalker improves attack speed and movement speed, helping both Sun and his clones deal consistent damage. Corrosion Scythe is essential for slowing enemies, making it easier to chase and stick to targets. Great Dragon Spear boosts burst potential after using skills, which works well with Sun's engage style. Endless Battle provides true damage and sustain, giving him better survivability in extended fights. Lastly, Sea Halberd is important for reducing enemy healing, making it effective against heroes with strong lifesteal or regeneration.
Spells
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Petrify · AOE Control
Emblems — Clone Control Protocol
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Agility
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Wilderness Blessing
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Temporal Reign
This emblem set is designed to maximize Sun's skill uptime, mobility, and teamfight impact as a roamer. With Temporal Reign, Sun gains reduced cooldowns after casting his Ultimate, allowing him to spam skills more frequently and maintain constant pressure using his clones.
The added movement speed and utility talents help Sun rotate faster across the map, making him effective in early ganks, vision control, and split pushing. This setup enhances his ability to disrupt enemies, chain abilities, and sustain presence in fights despite not being a traditional tank.
Overall, this emblem set perfectly complements the Sun Roam Method, focusing on continuous engagement, map control, and overwhelming enemies through repeated clone pressure and skill usage.
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Sun Roam Method excels at map pressure and distraction, using clones to support teammates and secure objectives.
Build notes from the author
Sun Phantom Roamer. This build is designed for Sun as a roam support, focusing on mobility, map pressure, and sustained damage through clones. Instead of playing as a core damage dealer, this setup allows Sun to help teammates secure objectives, provide vision, and disrupt enemies using his illusions. The support emblem with agility, wilderness, and temporal reign enhances his movement speed, faster rotation in jungle and river areas, and shorter cooldowns, making him more effective in assisting across the map.
The key equipment starts with Rapid Boots with Conceal, which gives high mobility and allows Sun to initiate or escape using conceal for surprise plays. Windtalker improves attack speed and movement speed, helping both Sun and his clones deal consistent damage. Corrosion Scythe is essential for slowing enemies, making it easier to chase and stick to targets. Great Dragon Spear boosts burst potential after using skills, which works well with Sun's engage style. Endless Battle provides true damage and sustain, giving him better survivability in extended fights. Lastly, Sea Halberd is important for reducing enemy healing, making it effective against heroes with strong lifesteal or regeneration.
Clone Control Protocol.
This emblem set is designed to maximize Sun's skill uptime, mobility, and teamfight impact as a roamer. With Temporal Reign, Sun gains reduced cooldowns after casting his Ultimate, allowing him to spam skills more frequently and maintain constant pressure using his clones.
The added movement speed and utility talents help Sun rotate faster across the map, making him effective in early ganks, vision control, and split pushing. This setup enhances his ability to disrupt enemies, chain abilities, and sustain presence in fights despite not being a traditional tank.
Overall, this emblem set perfectly complements the Sun Roam Method, focusing on continuous engagement, map control, and overwhelming enemies through repeated clone pressure and skill usage.
Battle Spell. Petrify is chosen for Sun Roam Method to enhance crowd control and secure engagements. Since Sun relies on his clones to deal sustained damage, Petrify provides a reliable way to briefly stun enemies, making it easier to lock targets in place while your clones surround and attack.
This spell is especially effective during early ganks and teamfights, allowing Sun to disrupt enemy positioning and create openings for allies. When timed correctly, Petrify can stop key enemy skills, prevent escapes, and guarantee damage output from Sun and his clones.
Overall, Petrify transforms Sun from a split-push threat into a more impactful initiator, giving him the ability to control fights and support his team more effectively.
Spells
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Petrify · AOE Control
Emblems — Hit and Run
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Fatal
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Bargain Hunter
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Quantum Charge
This specific setup transforms Sun into a high-mobility predator by prioritizing early-game scaling and burst potential over raw durability. The Assassin Emblem is the core of this strategy because it provides high Adaptive Penetration and Movement Speed, allowing your clones to pierce through enemy defenses immediately without waiting for your passive to stack. By selecting Fatal, you lean into a high-risk, high-reward playstyle where your clones' basic attacks can trigger critical hits to delete squishy heroes in seconds. Bargain Hunter is arguably the most critical piece of this puzzle, as it discounts all equipment to 95% of its cost, enabling you to finish expensive core items like Corrosion Scythe much faster than your lane opponent to secure a gold lead. Finally, Quantum Charge provides the necessary utility for a "hit-and-run" approach, granting you a 30% speed boost and HP recovery every few seconds. This allows you to dash in, deal massive burst damage, and then use the extra speed to kite enemies or retreat safely before they can retaliate.
Would you like the Critical item build that perfectly matches this specific talent setup?
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Build notes from the author
Super Shredded Build. This specialized six-item strategy focuses on slot efficiency and maximum damage scaling by replacing traditional footwear with high-impact offensive gear. By utilizing the extra equipment slot for a major power spike like Great Dragon Spear or Berserker's Fury, Sun achieves a level of DPS and objective-shredding power that standard builds cannot match.
The build remains highly mobile because it swaps flat movement speed for percentage-based speed passives found in Windtalker and the Great Dragon Spear proc. When combined with your Quantum Charge talent, these items provide explosive bursts of speed every time you attack or cast your Ultimate, allowing you to chase or kite effectively during combat. Since Corrosion Scythe simultaneously slows your target by up to 40%, you create a "speed gap" that keeps enemies trapped within reach of your clones.
From a tactical perspective, this setup perfectly exploits the Bargain Hunter and Fatal talents. Because Sun's clones inherit his full attributes, giving them both Critical Damage and the percentage-based shred from Demon Hunter Sword makes them a nightmare for every hero class. You essentially trade early-game walking speed for the ability to "one-shot" backline heroes and melt the Lord in seconds once your full inventory is complete.
Hit and Run.
This specific setup transforms Sun into a high-mobility predator by prioritizing early-game scaling and burst potential over raw durability. The Assassin Emblem is the core of this strategy because it provides high Adaptive Penetration and Movement Speed, allowing your clones to pierce through enemy defenses immediately without waiting for your passive to stack. By selecting Fatal, you lean into a high-risk, high-reward playstyle where your clones' basic attacks can trigger critical hits to delete squishy heroes in seconds. Bargain Hunter is arguably the most critical piece of this puzzle, as it discounts all equipment to 95% of its cost, enabling you to finish expensive core items like Corrosion Scythe much faster than your lane opponent to secure a gold lead. Finally, Quantum Charge provides the necessary utility for a "hit-and-run" approach, granting you a 30% speed boost and HP recovery every few seconds. This allows you to dash in, deal massive burst damage, and then use the extra speed to kite enemies or retreat safely before they can retaliate.
Would you like the Critical item build that perfectly matches this specific talent setup?
Battle Spell. Petrify is a top-tier choice for Sun players who focus on team fighting and dueling rather than just split-pushing. Since Sun lacks hard crowd control, enemies can often dash away before his clones finish them off; Petrify fixes this by freezing them in place for 0.8 seconds and slowing them afterward. This window is crucial because it allows Sun and his clones to land multiple hits, quickly stacking his passive to shred 40% of the enemy's defense. It is particularly deadly when combined with his 3rd skill (Instantaneous Move), as you can dash onto a squishy target and immediately trigger Petrify to ensure they can't escape the incoming burst. While Arrival is better for map pressure, Petrify makes Sun a much more dangerous 1v1 threat and helps him shut down high-mobility heroes like Lancelot or Benedetta.
Spells
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Petrify · AOE Control
Emblems — Sun emblem
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Fatal
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Weapons Master
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Lethal Ignition
This is a CRIT build emblem
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THE CRITICAL SUN🤑
Build notes from the author
Sun critical . This build might be weird but it's high damage making it good for sun for killing squishy heroes
Sun emblem.
This is a CRIT build emblem
Battle Spell. This is good for 1v1 only and killing the backliners
Emblems — Sun jg
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Swift
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Seasoned Hunter
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Quantum Charge
Quantum charge is needed for sun because he dependent on his basic attacks and he needs movement speed and life steal,seasoned Hunter is to help with taking lord and turtle faster with his clones it would be only few sec and big advantage for the whole team,ans swift is just to increase his attack speed
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BEST SUN BUILD JG 2025!!
Build notes from the author
Sun jungler. It's just his most dmg+sustainability build for a jungler
Sun jg.
Quantum charge is needed for sun because he dependent on his basic attacks and he needs movement speed and life steal,seasoned Hunter is to help with taking lord and turtle faster with his clones it would be only few sec and big advantage for the whole team,ans swift is just to increase his attack speed